Import settings
These settings are shared between both Import modes.
General Settings¶
- Pack Textures: Packs the textures of the imported plants into the current Blend file ensuring that your plants retain their appearance without the need for external texture files. Cannot be disabled.
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Mark as Asset: Marks imported plants as assets, making them easily accessible in Blender's Asset Browser for future use.
- When enabled, the asset will automatically have tags and metadata added for better organization and searchability within the Blender Asset Library. These include:
- Plant name (Latin & English, if available), Preset Description, Preset Name, Maturity, Health, Season, Height
- When enabled, the asset will automatically have tags and metadata added for better organization and searchability within the Blender Asset Library. These include:
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Use a custom Export path: Set a custom export path if you need to access the files exported from PlantFactory. If this setting is not enabled, the exported files will be removed from their temporary location once they are imported into Blender.
Name Settings¶
Configure how plant objects are named in Blender after import. For many settings, you'll be presented with a dropdown to choose how the selected detail should be formatted in the name. You can enable multiple options to suit your needs, but keep in mind that Blender object names are limited to 63 characters and will be truncated if they exceed this length.
The animated GIF below shows an example of adding the "Maturity" parameter and how it affects the final object name.
- Language: Choose whether to use the plants Latin name or English name. For example:
Quercus rubra
orNorthern Red Oak
. - Add Preset: Adds the preset name the name. For example:
Boletus edulis HD [Standard Mat 75]
. - Add Maturity
- Add Health
- Add Season Name
- Add Height
- Add Maturity
- Add Health
- Add Season Name
- Add Height